Tales From Golarion

Kobolds in a Keep

24th of Erastus, 4711

Our brave heroes made their way back to the Brinewall, to find it abandoned by the raiders that had previously destroyed the town of Brineshade. From all appearances, the raiders were scared away by whatever horrible creature disposed of their leader, and desecrated his body in truly horrible ways.

The mighty heroes cough made their way down through the larder, into the home of the kobolds beneath the keep. After triggering a alarm trap, that well and truly woke up the entire kobold population, they fought their way through a large ambush of kobolds and dire rats. Past the kobold’s watchpost, they found a full kobold village under the keep. They made their way through, past a haunted spirit from the keep’s deep history, and found the kobold’s hatchery, and the leader of the kobolds, Lessanth. Lessanth proved to be a (relatively) intelligent kobold, with a surprising command of common, and was less than satisified with his new position, under the resident Flame Drake, Dracolic. An uneasy detente ensued, and the party retreated to safety, to wait out the return of Dracolic.

25th of Erastus, 4711

When the heroes awoke, they were greated by the unmistakable call of a drake. After the following battle, in which our heroes were luckily only subjected to one fireball (GM note: You guys were one round from being hit again), and a druid’s valiant attempt to make a snake-mount out of the drake, the drake was slain, but not without knocking the druid out, and almost killing him outright.

The fighter’s skill as a butcher allowed the party to fully exploit the corpse of the drake, even if it did result in the already injured druid being splashed with acid. After spending an inordinate amount of time examining the cave’s ventilation system, the party discovered the drake’s pile of gold, and a thassilonian magically sealed door, beyond the skills of any party member.

The party returned to the forest camps, bringing the villagers back to the keep to start making the place habitable for humans again. At the same time, they negotiated a mutually beneficial alliance with the kobolds, with the kobold’s retaining their village beneath the keep, in exchange for helping defend the keep at night.

Time passes, as the villagers settle in, and the heroes of the Brinewall recover from their last couple of days.

2nd of Arudus 4711

After a week in the keep, the bartender/paladin Frederick Nordsson called the heroes to his chapel/taproom, and asked them for their help once again. Their situation is no longer horrendous, merely dire. Food will be tight, but ok. However, their community is no longer off the radar – if they continue to occupy the Brinewall, someone will noticce, and likely come for them. If they do, as it stands at the moment, there will be no way to defend it. He handed them a map, and pointed out the approximate location of a quarry, a lumber camp, a mine and an alchemist’s laboratory.

While Frederick is himself a (mostly) lawful sort of person, he made it clear that he is more interested in the survival of his community than looking too closely at where its windfalls might come from.

Our heroes set off north, along the Emperor’s Highway, towards the lumber camp. Along the way, they encounter an attempted ambush by a small group of goblins, and a large refugee caravan heading the opposite way. After the leader of the caravan, a matronly lady by the name of Myla, becoming quickly enamoured with our heroes’ fighter, the heroes sent them onwards towards the Brinewall.

5th of Arodus 4711

The Heroes have stumbled upon the lumber camp, but everything is not as it should be. The camp seems to be abandoned, and eerily quiet. The party found bipedal hoof prints that smelt slightly of evil. As they were examining the camp, a gut-wrenching moan was heard.

Brineshade Falls
Such a pretty village

It is a time of great unrest in the nation of Varisia, with bands of outlaws and cutthroats roaming the countryside. One such band found its way to the keep of Brinewall, and used it as a temporary base of operations to raid the surrounding area. Including the village of Brineshade.

While the valiant efforts of a few villagers were able to fend off part of the band of brigands, their efforts were not enough to prevent the fall of the town. While the majority of the villagers were safely evacuated to camps deep in the forest, four of the villages most attractive youngsters were taken.

The villagers who had previously proven their mettle acting as a rearguard in the village were sent to try and bring those youngsters back, and save them from whatever grim fate they had been led to.

Upon their trip to the Brinewall, they stumbled upon a brigand lookout, and a desperate chase through the forest in the dead of night ensued. Thanks to a traveling bard’s captivating presence, they were able to draw a significant amount of information out of the scout, including the approximate amount of raiders in the band, and the location of a goat trail leading to a rear entrance to the keep. On the way they encountered a dire wolf and her two mates. While they were defeated, the villagers, in their enthusiasm, mangled large parts of the corpses, unfortunately destroying otherwise useful meat and hide.

Once inside the keep, and having clumsily encountered several traps, the villagers were able to fight their way through another group of raiders, thanks in large part to a local farmgirl’s prestigious use of magical dazzling lights.

The villagers, some of them gravely wounded by this point, pushed forward to the raider chief – interrupting him as he was about to do ungodly things to the kidnapped youngsters. After a vicious and bloody fight took place in the confines of a cramped corridor, he, along with an evil cleric serving at his side, were defeated.

The villagers decided to interrogate the cleric, and were able to learn much. The cleric served a drake by the name of Dracolic, who has made his nest in the ancient crypts beneath the Brinewall. He is served by a number of Thassilion artifacts he has corrupted, as well as a tribe of kobolds he has co-opted as his worshipers.

Unfortunately, the villagers greed got the better of them, and they took the clerics bait, and went for the keep’s guarded treasure stash – not wondering why that one room had been left untouched, even with an entire band of raiders in residence. They triggered a Thassilion Clockwork Sentry, which let out a spray of fire, almost ending the life of one villager. Once they had retrieved the old keep lord’s cache of gems, they made good their escape.

Upon returning to the forest camps, the adventuring group of villagers discovered that the village of Brineshade is no more – it would not be possible to rebuild it in time for the approaching winter. The only hope for the townsfolk’s survival is the Brinewall. But that means confronting Dracolic, and whatever other forces lurk beneath.

Will compile when I’ve got more time.

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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